using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TrapPoint : MonoBehaviour
{
    //GameManager gamemanager; 
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {

    }

    void OnTriggerEnter2D(Collider2D collider)
    {
        GameObject collision=collider.gameObject;
        if(collision.tag=="Player")
        {
            FindObjectOfType<GameManager>().PlayerDied();
        }
    }
}
